SoundActuator(Actuator)¶
base classes — bpy_struct
, Actuator
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class
bpy.types.
SoundActuator
(Actuator)¶ Sound file
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cone_inner_angle_3d
¶ The angle of the inner cone
Type: float in [-inf, inf], default 0.0
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cone_outer_angle_3d
¶ The angle of the outer cone
Type: float in [-inf, inf], default 0.0
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cone_outer_gain_3d
¶ The gain outside the outer cone (the gain in the outer cone will be interpolated between this value and the normal gain in the inner cone)
Type: float in [-inf, inf], default 0.0
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distance_3d_max
¶ The maximum distance at which you can hear the sound
Type: float in [-inf, inf], default 0.0
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distance_3d_reference
¶ The distance where the sound has a gain of 1.0
Type: float in [-inf, inf], default 0.0
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gain_3d_max
¶ The maximum gain of the sound, no matter how near it is
Type: float in [-inf, inf], default 0.0
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gain_3d_min
¶ The minimum gain of the sound, no matter how far it is away
Type: float in [-inf, inf], default 0.0
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mode
¶ Type: enum in [‘PLAYSTOP’, ‘PLAYEND’, ‘LOOPSTOP’, ‘LOOPEND’, ‘LOOPBIDIRECTIONAL’, ‘LOOPBIDIRECTIONALSTOP’], default ‘PLAYSTOP’
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pitch
¶ Pitch of the sound
Type: float in [-inf, inf], default 0.0
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rolloff_factor_3d
¶ The influence factor on volume depending on distance
Type: float in [-inf, inf], default 0.0
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use_sound_3d
¶ Enable/Disable 3D Sound
Type: boolean, default False
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volume
¶ Initial volume of the sound
Type: float in [0, 2], default 0.0
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Inherited Properties
Inherited Functions