|Blender Documentation Volume I - User Guide: Last modified September 01 2004 S68|
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Relevant to Blender v2.31
The warp tool is a little-known tool in Blender, partly because it is not found in the EditButtons window, and partly because it is only useful in very specific cases. At any rate, it is not something that the average Blender-user needs to use every day.
A piece of text wrapped into a ring shape is useful when creating flying logos, but it would be difficult to model without the use of the warp tool. For our example, we'll warp the phrase "Amazingly Warped Text" around a sphere.
1. First add the sphere.
2. Then add the text in front view, in the Editing Context and Curve and Surface Panel set Ext1 to 0.1 - making the text 3D, and set Ext2 to 0.01, adding a nice bevel to the edge. Make the BevResol 1 or 2 to have a smooth bevel and lower the resolution so that the vertex count will not be too high when you subdivide the object later on (Figure 43 - and see the Section called Text in the chapter called Curves and Surfaces). Convert the object to curves, then to a mesh, (ALT-C twice) because the warp tool does not work on text or on curves. Subdivide the mesh twice, so that the geometry will change shape cleanly, without artifacts.
Switch to top view and move the mesh away from the 3D cursor. This distance defines the radius of the warp. (See Figure 44.)
Place the mesh in Edit Mode (TAB) and press AKEY to select all vertices. Press SHIFT-W to activate the warp tool. Move the mouse up or down to interactively define the amount of warp. (Figure 45). Holding down CTRL makes warp change in steps of five degrees.
Now you can switch to camera view, add materials, lights and render (Figure 46).