The ImageWindow

ImageHeader

WindowType

As with every window header, the first button allows you to set the type of window.

Full Window

Maximise the window, or return to the previous window display size; return to the previous screen setting (CTRL-UPARROW).

Home

The picture is displayed completely, centred in the window (HOME).

Square UV-polygons

This option keeps the UV polygons square while UV-texturing

Clip UV with imagesize

Limits the UV-polygons to the imagesize

The Image blocks can be specified using the DataButtons.

Image Menu

Select an Image from the list provided.

IM:

Give the current Image a new and unique name. After the new name is entered, it is displayed in the list alphabetically.

Unlink

Unlinks the curent image.

Pack

Packs the current image within the .blend file.

Load

Load a new Image. A Image Select Windows appears. The labelless button nearby let you specify the imagevia a standard File Select Window.

Replace

Replaces the current image wit a new one. A Image Select Windows appears. The labelless button nearby let you specify the imagevia a standard File Select Window.

RefMap

Uses the current image as a Reflection Map, ignoring UV coordinates.

Tile

Sets the image to tile mode. This way you can make a repeating pattern with a small part of an image. With SHIFT-LeftMouse you indicate which part of the image should be used.

PartsX and PartsY

Defines the dimension of the tile mode.

Anim

Enables the texture-animation.

Animation start and end

Controls the start and end of the texture-animation.

Speed

Sets the speed of the animation, in frames per second.

Texture Paint

Enables Texture Paint mode.

Lock

When activated, changes made in the ImageWindow are shown in realtime in the 3DWindows.

ImageWindow

Images in Blender are also DataBlocks. The ImageWindow is used for visualisation and UV-texturing.

The use of the mouse and HotKeys is:

MMB

Translate the view.

NUM+ NUM- MW

Zoom in, zoom out.

HOME

The picture is displayed completely, centred in the window.

CTRL-N

Replace Image Names. A menu asks you to enter an old and a new file name. All file names for Images with the old name or a name which starts with corresponding characters are replaced by the new name. This utlility is especially useful for changing directories. Example: "old" = /data/, "new" = /pics/textures/. The file name "/data/marble.tga" is replaced by "/pics/textures/marble.tga".