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KX_BlenderAudioDevice.cpp

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00001 
00007 
00008 #include "KX_BlenderAudioDevice.h"
00009 /* The Blender sound module: */
00010 // #include "sound.h"
00011 #include "KX_GameObject.h"
00012 #include <iostream>
00013 
00014 #include "BL_Sound.h"
00015 
00016 
00017 #undef PlaySound
00018 void KX_BlenderAudioDevice::PlaySound(void*blob, void* sounddata,float obmatrix[4][4],bool looping)

00019 {
00020         
00021         BL_PlaySound(blob,sounddata,obmatrix,looping);
00022 }
00023 
00024 
00025 
00026 #undef EndSound
00027 void KX_BlenderAudioDevice::EndSound(void*blob, void* sounddata)

00028 {
00029         BL_EndSound( blob,sounddata);
00030 }
00031 
00032 #undef FindSound
00033 void *KX_BlenderAudioDevice::FindSound(char *soundName)

00034 {
00035         void *soundObject;
00036         soundObject = BL_FindSound(soundName);
00037         return soundObject;
00038 }
00039 
00040 #undef FindSoundName
00041 char *KX_BlenderAudioDevice::FindSoundName(void *sounddata)

00042 {
00043         return BL_FindSoundName(sounddata);
00044 }
00045 
00046 // eof
00047 

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