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GPC_Init.cpp File Reference

#include "SCA_AlwaysEventManager.h"
#include "SCA_AlwaysSensor.h"
#include "SCA_ANDController.h"
#include "SCA_KeyboardSensor.h"
#include "SCA_KeyboardManager.h"
#include "SCA_LogicManager.h"
#include "SCA_ISystem.h"
#include "RAS_OpenGLRasterizer.h"
#include "SND_SoundObject.h"
#include "NG_NetworkEventManager.h"
#include "NG_NetworkDeviceInterface.h"
#include "DebugActuator.h"
#include "ExampleEngine.h"
#include "OpenALScene.h"
#include "SamplePolygonMaterial.h"
#include "KX_SoundActuator.h"
#include "KX_PythonInit.h"
#include "SCA_PythonController.h"

Go to the source code of this file.

Functions

void write_screendump (char *name)
void RE_screendump ()
SCA_LogicManagerCreateSampleLogic (SCA_IInputDevice* sca_inputdev, KX_GameObject* gameobj, SND_IScene* sndscene, PyObject* pythondictionary, NG_NetworkDeviceInterface* ng_networkdevice )
KX_GameObjectCreateGameObject (RAS_IRasterizer* rasty)
SND_ISceneCreateSoundScene (void)
RAS_IRasterizerCreateRasterizer (RAS_ICanvas* canvas)
SCA_IMainLoopCreateEngine (RAS_IRasterizer* rasty,RAS_ICanvas* canvas,RAS_IRenderTools* rendertools,SND_IScene* sndscene,SCA_LogicManager* logicmgr,KX_GameObject* gameobj)
PyObjectCreatePythonBindings (const CCString& progname,class RAS_ICanvas* canvas)
void DestructPythonBindings ()


Function Documentation

SCA_IMainLoop * CreateEngine ( RAS_IRasterizer * rasty,
RAS_ICanvas * canvas,
RAS_IRenderTools * rendertools,
SND_IScene * sndscene,
SCA_LogicManager * logicmgr,
KX_GameObject * gameobj )
 

Definition at line 323 of file GPC_Init.cpp.

Referenced by EXPERIMENTAL_SOUND().

KX_GameObject * CreateGameObject ( RAS_IRasterizer * rasty )
 

Definition at line 261 of file GPC_Init.cpp.

Referenced by EXPERIMENTAL_SOUND().

PyObject * CreatePythonBindings ( const CCString & progname,
class RAS_ICanvas * canvas )
 

Definition at line 335 of file GPC_Init.cpp.

Referenced by EXPERIMENTAL_SOUND().

RAS_IRasterizer * CreateRasterizer ( RAS_ICanvas * canvas )
 

Definition at line 314 of file GPC_Init.cpp.

Referenced by EXPERIMENTAL_SOUND().

SCA_LogicManager * CreateSampleLogic ( SCA_IInputDevice * sca_inputdev,
KX_GameObject * gameobj,
SND_IScene * sndscene,
PyObject * pythondictionary,
NG_NetworkDeviceInterface * ng_networkdevice )
 

Definition at line 43 of file GPC_Init.cpp.

Referenced by EXPERIMENTAL_SOUND().

SND_IScene * CreateSoundScene ( void )
 

Definition at line 304 of file GPC_Init.cpp.

Referenced by EXPERIMENTAL_SOUND().

void DestructPythonBindings ( )
 

Definition at line 344 of file GPC_Init.cpp.

Referenced by EXPERIMENTAL_SOUND().

void RE_screendump ( )
 

Definition at line 37 of file GPC_Init.cpp.

void write_screendump ( char * name )
 

Definition at line 33 of file GPC_Init.cpp.


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