#include "SCA_AlwaysEventManager.h"
#include "SCA_AlwaysSensor.h"
#include "SCA_ANDController.h"
#include "SCA_KeyboardSensor.h"
#include "SCA_KeyboardManager.h"
#include "SCA_LogicManager.h"
#include "SCA_ISystem.h"
#include "RAS_OpenGLRasterizer.h"
#include "SND_SoundObject.h"
#include "NG_NetworkEventManager.h"
#include "NG_NetworkDeviceInterface.h"
#include "DebugActuator.h"
#include "ExampleEngine.h"
#include "OpenALScene.h"
#include "SamplePolygonMaterial.h"
#include "KX_SoundActuator.h"
#include "KX_PythonInit.h"
#include "SCA_PythonController.h"
Go to the source code of this file.
Functions | |
void | write_screendump (char *name) |
void | RE_screendump () |
SCA_LogicManager* | CreateSampleLogic (SCA_IInputDevice* sca_inputdev, KX_GameObject* gameobj, SND_IScene* sndscene, PyObject* pythondictionary, NG_NetworkDeviceInterface* ng_networkdevice ) |
KX_GameObject* | CreateGameObject (RAS_IRasterizer* rasty) |
SND_IScene* | CreateSoundScene (void) |
RAS_IRasterizer* | CreateRasterizer (RAS_ICanvas* canvas) |
SCA_IMainLoop* | CreateEngine (RAS_IRasterizer* rasty,RAS_ICanvas* canvas,RAS_IRenderTools* rendertools,SND_IScene* sndscene,SCA_LogicManager* logicmgr,KX_GameObject* gameobj) |
PyObject* | CreatePythonBindings (const CCString& progname,class RAS_ICanvas* canvas) |
void | DestructPythonBindings () |
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Definition at line 323 of file GPC_Init.cpp. Referenced by EXPERIMENTAL_SOUND(). |
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Definition at line 261 of file GPC_Init.cpp. Referenced by EXPERIMENTAL_SOUND(). |
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Definition at line 335 of file GPC_Init.cpp. Referenced by EXPERIMENTAL_SOUND(). |
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Definition at line 314 of file GPC_Init.cpp. Referenced by EXPERIMENTAL_SOUND(). |
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Definition at line 43 of file GPC_Init.cpp. Referenced by EXPERIMENTAL_SOUND(). |
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Definition at line 304 of file GPC_Init.cpp. Referenced by EXPERIMENTAL_SOUND(). |
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Definition at line 344 of file GPC_Init.cpp. Referenced by EXPERIMENTAL_SOUND(). |
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Definition at line 37 of file GPC_Init.cpp. |
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Definition at line 33 of file GPC_Init.cpp. |