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GlutGamePlayer.cpp

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00001 
00002 
00003 #define EXPERIMENTAL_SOUND
00004 
00005 
00006 #include <fcntl.h>
00007 
00008 // our custom glut wrapping classes
00009 #include "GlutCanvas.h"
00010 #include "GlutSystem.h"
00011 #include "GlutKeyboardDevice.h"
00012 #include "GlutRenderTools.h"
00013 //#include "GlutPolygonMaterial.h"
00014 // common stuff for stand-alone gameplayers
00015 #include "GPC_Init.h"
00016 
00017 
00018 const MT_Scalar UpperBoundForFuzzicsIntegrator = 0.01; // At least 100Hz (isn't this CPU hungry ?)
00019 
00020  
00021 int main()

00022 {
00023         KX_GlutInputDevice* inputdeva = new GlutKeyboardDevice();
00024         SCA_ISystem* sca_system = NewGlutSystem();
00025                 
00026         sca_system->SetKeyboardDevice(inputdeva);
00027 
00028         RAS_ICanvas *canvas = new GlutCanvas();
00029         RAS_IRenderTools *rendertools = new GlutRenderTools();
00030         // general player stuff
00031         
00032         RAS_IRasterizer* rasty_rostelly = CreateRasterizer(canvas);
00033         KX_GameObject* geemobject = CreateGameObject(rasty_rostelly);
00034         SND_IScene* sndscene = CreateSoundScene();
00035 
00036         PyObject* pythondict = CreatePythonBindings("glutplayer",canvas);
00037 
00038         SCA_LogicManager* logicmgr = CreateSampleLogic(inputdeva,geemobject,sndscene,pythondict);
00039 
00040         // the scene creation consists for now only adding one (1) single gameobject
00041         // later on, we have a file importer, and a converter that traverses the
00042         // file import stuff into known data
00043         
00044         SCA_IMainLoop* mymainloop = CreateEngine(rasty_rostelly,canvas,
00045                 rendertools,
00046                 sndscene,
00047                 logicmgr,
00048                 geemobject);
00049   
00050         // be sure that everything (including logicmanager) is called each frame
00051         
00052         sca_system->SetMainLoop(mymainloop);
00053         sca_system->StartMainLoop();
00054 
00055         DestructPythonBindings();
00056         return 0;
00057 }

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