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KX_ConvertProperties.cpp File Reference

#include "KX_ConvertProperties.h"
#include "blender.h"
#include "game.h"
#include "Value.h"
#include "VectorValue.h"
#include "BoolValue.h"
#include "StringValue.h"
#include "FloatValue.h"
#include "KX_GameObject.h"
#include "IntValue.h"
#include "SCA_TimeEventManager.h"
#include "SCA_IScene.h"

Go to the source code of this file.

Functions

void BL_ConvertProperties (Object* object,KX_GameObject* gameobj,SCA_TimeEventManager* timemgr,SCA_IScene* scene)


Function Documentation

void BL_ConvertProperties ( Object * object,
KX_GameObject * gameobj,
SCA_TimeEventManager * timemgr,
SCA_IScene * scene )
 

Definition at line 19 of file KX_ConvertProperties.cpp.


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