#include "KX_ConvertProperties.h"#include "blender.h"#include "game.h"#include "Value.h"#include "VectorValue.h"#include "BoolValue.h"#include "StringValue.h"#include "FloatValue.h"#include "KX_GameObject.h"#include "IntValue.h"#include "SCA_TimeEventManager.h"#include "SCA_IScene.h"Go to the source code of this file.
Functions | |
| void | BL_ConvertProperties (Object* object,KX_GameObject* gameobj,SCA_TimeEventManager* timemgr,SCA_IScene* scene) |
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Definition at line 19 of file KX_ConvertProperties.cpp. |
1.2.3 written by Dimitri van Heesch,
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