#include "KX_ConvertProperties.h"
#include "blender.h"
#include "game.h"
#include "Value.h"
#include "VectorValue.h"
#include "BoolValue.h"
#include "StringValue.h"
#include "FloatValue.h"
#include "KX_GameObject.h"
#include "IntValue.h"
#include "SCA_TimeEventManager.h"
#include "SCA_IScene.h"
Go to the source code of this file.
Functions | |
void | BL_ConvertProperties (Object* object,KX_GameObject* gameobj,SCA_TimeEventManager* timemgr,SCA_IScene* scene) |
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Definition at line 19 of file KX_ConvertProperties.cpp. |