#include <SG_Node.h>
Inheritance diagram for SG_Node:
Public Methods | |
SG_Node (void* clientobj,void* clientinfo,SG_Callbacks callbacks) | |
virtual | ~SG_Node () |
void | AddChild (SG_Spatial* child) |
void | RemoveChild (SG_Spatial* child) |
virtual void | UpdateWorldData (double time) |
Update World Data. More... | |
SpatialList& | GetSGChildren () |
void | ClearSGChildren () |
virtual SG_IObject* | GetSGReplica () |
virtual void | ProcessSGReplica (SG_IObject* replica) |
virtual void | Destruct () |
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Definition at line 3 of file SG_Node.cpp. Referenced by GetSGReplica(). |
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Definition at line 9 of file SG_Node.cpp. |
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Definition at line 53 of file SG_Node.cpp. Referenced by KX_Scene::AddReplicaObject(), BL_ConvertBlenderObjects(), KX_GameObject::NodeAddChild(), and ProcessSGReplica(). |
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Definition at line 75 of file SG_Node.cpp. Referenced by KX_Scene::AddReplicaObject(), and ProcessSGReplica(). |
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Reimplemented from SG_Spatial. Definition at line 39 of file SG_Node.cpp. Referenced by KX_Scene::RemoveObject(). |
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Definition at line 70 of file SG_Node.cpp. Referenced by KX_Scene::AddReplicaObject(). |
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Reimplemented from SG_Spatial. Definition at line 14 of file SG_Node.cpp. |
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Reimplemented from SG_Spatial. Definition at line 22 of file SG_Node.cpp. Referenced by GetSGReplica(). |
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Update World Data. Calculates WorldTransform., (either doing itsself or using the linked SGControllers) Reimplemented from SG_Spatial. Definition at line 59 of file SG_Node.cpp. |