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Blender 3.1 Manual
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Sidebar

Tool

Displays information about the active tool.

View

View Settings

Proxy Render Size

Size to display proxies at in the preview region. Using a smaller preview size will increase speed.

No Display

Disables the preview.

Scene Size

Matches proxy size to the final render resolution.

25%, 50%, 75%, 100%

Proxies are sized to be the selected percent of the original input.

Use Proxies

Use optimized files for faster scrubbing when available. Proxies limit the visual accuracy of the preview by reducing the preview resolution and using compressed copies of the input.

Prefetch Frames

Automatically fill the cache with frames after the current frame in the background. Use this to achieve a more consistent playback speed. This feature currently doesn’t support rendering Scene strips.

Channel

Selects the channel to show in the preview.

Channel 0 is the compositing result of all strips. Channel 1 is the current frame’s image from the strip in channel 1 only (channel 1 is at the bottom of the stack). The display of these modes is either the composite (channel 0) or the frame from the strip (channels 1 through n).

Show Overexposed

Shows overexposed (bright white) areas using a zebra pattern. The threshold can be adjust with the slider.

2D Cursor

The 2D cursor is the white-red circle with a cross-hair that is shown in the main region. It can be used by setting the Pivot Point to 2D Cursor to transform all strips in relation to the location of the 2D cursor.

The visibility of the 2D cursor can be controlled with the 2D Cursor overlay option.

Location X, Y

The location of the 2D cursor relative to the center of the main region. The edge of the image will be 0.5 away, so (0.5, 0.5) will be the top right corner.

The 2D cursor’s location can also be set with Cursor tool or by Shift-RMB.

Frame Overlay

Option to enable the overlay. It can be used for comparing the current frame to a reference frame.

Set Overlay Region

Selects the rectangular bounds for the overlay region. This area can be defined by pressing O key over the preview.

Frame Offset

The slider controls the offset of the reference frame relative to current frame.

Overlay Type

It describes the way the reference frame should be displayed.

Rectangle

Which means the rectangle area of reference frame will be displayed on top of current frame.

Referenz

Only the reference frame is displayed in the preview region.

Current

Only the current frame is displayed in the preview region.

Tipp

It is possible to have several Sequence Editors opened and they can use different overlay types. So it is possible to have current and reference frames displayed in different editor spaces.

Overlay Lock

It’s still possible to lock the reference frame to its current position.

Safe Areas

Shows guides used to position elements to ensure that the most important parts of the video can be seen across all screens.

Siehe auch

See Safe Areas in the camera docs.

Scene Strip Display

It allows you to control how the images of Scene Strips are displayed in the preview.

Shading

Method for rendering the viewport. See the 3D Viewport’s Viewport Shading options.

Override Scene Settings

Use the Workbench render settings from the sequencer scene, instead of each individual scene used in the strip.

Annotations

Allows you to use Annotations in the Sequencer.

Metadata

A list of metadata of the displayed image.

Bemerkung

The metadata will only be displayed for the image, that has not been processed by any effect. By default images are processed by alpha over blending.

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© Copyright : This page is licensed under a CC-BY-SA 4.0 Int. License. Zuletzt aktualisiert am 05/02/2022.

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