Object Modes

../../_images/editors_3dview_modes_menu.png

The Mode select menu.

Modes are a Blender-level object-oriented feature, which means that whole Blender application is always in a singular mode, and that the available modes vary depending on the selected active object’s type – most of them only enable the default Object Mode (like cameras, lamps, etc.). Each mode is designed to edit an aspect of the selected object. See Tab. Blender’s Modes below for details.

You set the current mode in the Mode selector of 3D View header (see Fig. The Mode select menu.).

Note

You can only select objects in Object Mode. In all others, the current object selection is “locked” (except, to some extent, with an armature’s Pose Mode).

Modes might affect many things in Blender:

  • They can modify the panels and/or controls available in some Properties editor tabs.
  • They can modify the behavior of the whole editor, like e.g. the UV/Image Editor and 3D View.
  • They can modify the available header tools (menus and/or menu entries, as well as other controls…). For example, in the 3D View editor, the Object menu in Object Mode changes to a Mesh menu in Edit Mode (with an active mesh object!), and a Paint menu in Vertex Paint Mode
Blender’s Modes
Icon Name Shortcut Details
../../_images/editors_3dview_modes_icons-object-mode.png
Object Mode None [1] The default mode, available for all object types, as it is dedicated to Object data-block editing (e.g. position, rotation, size).
../../_images/editors_3dview_modes_icons-edit-mode.png
Edit Mode Tab [1] A mode available for all renderable object types, as it is dedicated to their “shape” Object Data data-block editing (e.g. vertices/edges/faces for meshes, control points for curves/surfaces, etc.).
../../_images/editors_3dview_modes_icons-sculpt-mode.png
Sculpt Mode None [1] A mesh-only mode, that enables Blender’s mesh 3D-sculpting tool.
../../_images/editors_3dview_modes_icons-vertex-paint.png
Vertex Paint Mode None [1] A mesh-only mode, that allows you to set your mesh’s vertices colors (i.e. to “paint” them).
../../_images/editors_3dview_modes_icons-weight-paint.png
Weight Paint Mode Ctrl-Tab [2] A mesh-only mode, dedicated to vertex group weighting.
../../_images/editors_3dview_modes_icons-texture-paint.png
Texture Paint Mode None [1] A mesh-only mode, that allows you to paint your mesh’s texture directly on the model, in the 3D Views.
../../_images/editors_3dview_modes_icons-particle-edit.png
Particle Edit Mode None [1] A mesh-only mode, dedicated to particle systems, useful with editable systems (hair).
../../_images/editors_3dview_modes_icons-pose-mode.png
Pose Mode Ctrl-Tab [2] An armature only mode, dedicated to armature posing.
../../_images/editors_3dview_modes_icons-grease-pencil.png
Edit Strokes Mode D-Tab A Grease Pencil only mode, dedicated to editing Grease Pencil strokes.
[1](1, 2, 3, 4, 5, 6) Tab toggles Edit Mode.
[2](1, 2) Ctrl-Tab switches between the Weight Paint Mode (meshes)/Pose Mode (armatures), and the other current one (by default, the Object Mode). However, the same shortcut has other, internal meanings in some modes (e.g. in Sculpt Mode, it is used to select the current brush)…

As you can see, using shortcuts to switch between modes can become quite tricky, especially with meshes.

Note

The cursor becomes a brush in Paint and Sculpt Modes.

We will not go into any more detail on mode usages here, because most of them are tackled in their specific section.

Hint

If you are reading this manual and some button or menu option is referenced that does not appear on your screen, it may be that you are not in the proper mode for that option to be valid.