Standalone Player

The standalone player allows a Blender game to be run without having to load the Blender system. This allows games to be distributed to other users, without requiring them a detailed knowledge of Blender (and also without the possibility of unauthorized modification). Note that the Game Engine Save as Runtime is an add-on facility which must be pre-loaded before use.

The following procedure will give a standalone version of a working game.

  1. File ‣ User Preferences ‣ Add-ons ‣ Game Engine ‣ Save As Game Engine Runtime enable the checkbox. (You can also Save User Settings, in which case the add-on will always be present whenever Blender is re-loaded).
  2. File ‣ Export ‣ Save As Game Engine Runtime (give appropriate directory/filename) confirm with Save as Game Engine Runtime.

The game can then be executed by running the appropriate .exe file. Note that all appropriate libraries are automatically loaded by the add-on.

If you are interested in licensing your game, read Licensing for a discussion of the issues involved.



If the game is to be exported to other computers, make a new empty directory for the game runtime and all its ancillary libraries, etc. Then make sure the whole directory is transferred to the target computer.