Introduction

The creation of a 3D scene needs at least three key components: Models, Materials and Lights. In this part, the first of these is covered, that being modeling. Modeling is simply the art and science of creating a surface that either mimics the shape of a real-world object or expresses your imagination of abstract objects.

Modeling can take many forms in Blender depending on the type of object you are trying to model. Some objects are not able to be modeled, these being:

  • Speakers
  • Cameras
  • Lamps

Modes

Depending on the type of object you are trying to model, there are different types of modeling mode. Because modes are not specific to modeling they are covered in different parts of the manual.

Edit Mode

Edit mode is the main mode that modeling takes place. Edit mode is used to edit the following types of objects:

  • Meshes
  • Curves
  • Surfaces
  • Metaballs
  • Text objects
  • Lattice