The different node editors are used to work with node-based workflows. Each node editor type has its own specific purpose. Therefore, this section only explains how to work with nodes in general. In the list below it shows a list of different types of node trees and where each is documented.


Example of a node editor.

Icon Name Documentation
Shader Nodes Documentation is in the Render section.
Composite Nodes Documentation can be found in the Compositing section.
Texture Nodes Texture Nodes are covered in the UV editor docs.

Editor Interface


The Toolbar contains a set of tools that can be used in the node editor.

Adding Nodes


Mode:All Modes

Nodes are added via the Add menu or using the Shift-A shortcut.