World Node¶
The World Output node is used to output light a color information to the scene’s World.
Inputs¶
- Surface
- The appearance of the environment, usually preceded by a Background shader.
- Volume
Used to add volumetric effects to the world. See the shaders Volume Absorption and Volume Scatter for more information.
Note
It is not possible to have an HDR and volumetric due to the fact that HDR’s are assumed to be an infinite distance from the camera.
Properties¶
This node has no properties.
Outputs¶
This node has no outputs.