The Velvet BSDF is used to add reflection to materials such as cloth. It is meant to be used together with other shaders (such as a Diffuse Shader) and is not particularly useful on its own.
- Color of the surface, or physically speaking, the probability that light is reflected for each wavelength.
- Variance of the normal distribution, controlling the sharpness of the peak. It can be thought of as a kind of roughness.
- Normal used for shading; if nothing is connected the default shading normal is used.
This node has no properties.
- Standard shader output.