Attribute Node¶
The Attribute node allows you to retrieve attributes attached to an object or mesh.
Inputs¶
This node has no inputs.
Properties¶
- Name
Name of the attribute. Most attributes are more easily available through the various input nodes, except for these:
- Vertex Color Layers
- These can be retrieved this by their names.
- Density
- Gives a scalar defining the density of any smoke inside the Smoke Domain.
- Color
- Gives the color of the smoke inside the Smoke Domain. The color and vector outputs are the same. The Factor output is an average of the channels.
- Temperature
- Gives a scalar defining the temperature of the volume. Values in the range 0..1 map to 0..1000 kelvin. This may be used to render physically-based fire with the Blackbody or Principled Volume shaders. All three outputs are the same.
- Flame
- Gives a scalar defining the density of any fire inside the Smoke Domain. All three outputs are the same.
- Ocean Foam
- Gives a scalar defining where foam might appear when using an Ocean Modifier. This depends on the name you give this property.
See also
For a full list of options see This Thread on the Blender Stack Exchange.
Outputs¶
- Color
- RGB color interpolated from the attribute.
- Vector
- XYZ vector interpolated from the attribute.
- Factor
- Scalar value interpolated from the attribute.