Blender 2.81 Manual Logo
  • Getting Started
  • User Interface
  • Editors
  • Scenes & Objects
  • Modeling
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • Physics
  • Rendering
    • Introduction
    • Eevee
    • Cycles
    • Workbench
    • Cameras
    • Lights
    • Materials
    • Shader Nodes
      • Introduction
      • Input
      • Output
      • Shader
      • Texture
      • Color
      • Vector
        • Bump Node
        • Vector Curves Node
        • Displacement Node
        • Mapping Node
        • Normal Node
        • Normal Map Node
        • Vector Displacement Node
        • Vector Transform Node
      • Converter
      • Node Groups
      • Open Shading Language
    • Color Management
    • Freestyle
    • Layers & Passes
    • Render Output
  • Compositing
  • Tracking & Masking
  • Video Editing
  • Files & Data System
  • Add-ons
  • Advanced
  • Troubleshooting
  • Glossary
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Blender 2.81 Manual
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VectorΒΆ

  • Bump Node
  • Vector Curves Node
  • Displacement Node
  • Mapping Node
  • Normal Node
  • Normal Map Node
  • Vector Displacement Node
  • Vector Transform Node
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