Retopology¶
Retopology is the process of simplifying the topology of a mesh to make it cleaner and easier to work with. Retopology is need for mangled topology resulting from sculpting or generated topology, for example from a 3D scan. Meshes often need to be retopologized if the mesh is going to be deformed in some way. Deformations can include rigging or physics simulations such as cloth or soft body. Retopology can be done by hand by manipulating geometry in Edit Mode or through automated methods.
Using the Poly Build Tool¶
Todo 2.81.
Remeshing¶
Reference
- Mode
Object Mode, Sculpt Mode
- Panel
Remeshing is a technique that automatically rebuilds the geometry with a more uniform topology. Remeshing can either add or remove the amount of topology depending on a defined resolution. This technique is especially useful for sculpting, to generate better topology after blocking out the initial shape.
Note
Limitations:
Remeshing only works on the original mesh data and ignores generated geometry from modifiers, shape keys, rigging, etc.
Remeshing will not work with the Multiresolution Modifier.
See also
Voxel¶
The Voxel Remesher uses an OpenVDB to generate a new manifold mesh from the current geometry. It produces a mesh with perfectly even distributed topology and it does not have any performance penalty once the new mesh is calculated. This makes the voxel remesher great for sculpting has it is possible to sculpt at a much higher level of detail than using other features like dyntopo which often adds more performance overhead.
- Voxel Size
The resolution or the amount of detail the remeshed mesh will have. The value is used to define the size, in object space, of the Voxel. These voxels are assembled around the mesh and are used to determine the new geometry. For example a value of 0.5 m will create topological patches that are about 0.5 m (assuming Preserve Volume is enabled). Lower values preserve finer details but will result in a mesh with a much more dense topology.
- Adaptivity
Reduces the final face count by simplifying geometry where detail is not needed. This introduce triangulation to faces that do not need as much detail. Note, an Adaptivity value greater than zero disables Fix Poles.
- Fix Poles
Todo 2.81.
- Smooth Normals
Applies the Smooth Normals operator to the resulting mesh.
- Preserve Volume
Todo 2.81.
- Preserve Paint Mask
Todo 2.81.
- Voxel Remesh
Todo 2.81.
Quad¶
- Quadriflow Remesh
Todo 2.81.
- Use Paint Symmetry
Todo 2.81.
- Preserve Sharp
Todo 2.81.
- Preserve Mesh Boundary
Todo 2.81.
- Use Mesh Curvature
Todo 2.81.
- Preserve Paint Mask
Todo 2.81.
- Smooth Normals
Applies the Smooth Normals operator to the resulting mesh.
- Modes
Todo 2.81.
- Number of Faces
Todo 2.81.