Environment Texture Node¶
The Node Environmental Texture is used to light your scene using an environment map image file as a texture.
Texture coordinate for texture look-up. If this socket is left unconnected, the image is mapped as environment with the Z axis as up.
Image data-block used as the image source. Additional settings can be found in Common Image Settings.: These include options to control the alpha channel along with addition options for the color space. These addition options are documented with the rest of
- Color Space
Type of data that the image contains, either Color or Non-Color Data. For most color textures the default of Color should be used, but in case of e.g. a bump or alpha map, the pixel values should be interpreted as Non-Color Data, to avoid doing any unwanted color space conversions.
- Texture Interpolation
Interpolation method used for the environment texture. The following interpolations are available:
Regular quality interpolation.
No interpolation, use closest pixel.
Smoother, better quality interpolation.
Bicubic when magnifying, otherwise Bilinear is used. This is only available for OSL.
- Projection Method
Allows you to use different types of environmental maps. The following methods are supported:
Projection from an Equirectangular photo.
- Mirror Ball
Projection from an orthographic photo or mirror ball.
RGB color from the image.