Triangulate

../../../_images/modeling_geometry-nodes_mesh_triangulate_node.png

Triangulate Node.

The Triangulate node converts all faces in a mesh (quads and n-gons) to triangular faces. It functions the same as the Triangulate tool in Edit Mode.

Inputs

Geometry

Standard geometry input.

Minimum Vertices

Minimum number of vertices a face must have to be triangulated. For example, setting this value to 5, will prevent triangulation of Quads and only triangulate N-gons.

Properties

Quad Method
Beauty

Split the quads in nice triangles, slower method.

Fixed

Split the quads on their 1st and 3rd vertices.

Fixed Alternate

Split the quads on their 2nd and 4th vertices.

Shortest Diagonal

Split the quads based on the diagonal distance between their vertices.

N-gon Method
Beauty

Arrange the new triangles nicely, slower method.

Clip

Splits n-gons using an ear-clipping algorithm (gives similar results to the tessellation used for the viewport rendering).

Outputs

Geometry

Standard geometry output.

Example

../../../_images/modeling_modifiers_generate_triangulate_before.png

Mesh before triangulation.

../../../_images/modeling_modifiers_generate_triangulate_after.png

Mesh after triangulation.