Volume to Mesh¶
The Volume to Mesh node generates a mesh on the “surface” of a volume. The surface is defined by a threshold value. All voxels with a larger value than the threshold are considered to be outside.
Note
Currently, this node only works on volumes generated using geometry nodes.
Inputs¶
- Geometry
Standard geometry inputs.
- Density
Name of the volume grid attribute the mesh is created from.
- Voxel Amount
Specifies the approximate resolution of the final mesh. The voxel size is adapted to the size of the entire volume.
- Voxel Size
Use a fixed resolution that does not change when the volume changes.
- Threshold
Voxels with a larger value are considered to be inside the mesh.
- Adaptivity
Reduces the final face count by simplifying geometry where detail is not needed.
Properties¶
- Resolution Mode
Mode for how the resolution of the final mesh is controlled.
- Grid
This makes the resolution dependent on the resolution of the grid that is converted. Higher resolution grids result in a higher resolution mesh. In many cases, that is the most efficient mode.
- Voxel Amount
Specifies the approximate resolution of the final mesh. The voxel size is adapted to the size of the entire volume.
- Voxel Size
Use a fixed resolution that does not change when the volume changes.
Outputs¶
- Geometry
Standard geometry output.