Separate¶
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At some point, you will come to a time when you need to cut parts away from a mesh to be separate.
To separate an object, the vertices (or faces) must be selected and then separated, though there are several different ways to do this.
- Selection
Separates the selected elements.
- By Material
Separates fragments based on the materials assigned to the different faces.
- By Loose Parts
Creates one object for every independent (disconnected) fragment of the original mesh.
See also