Blender 3.1 Manual
Getting Started
User Interface
Editors
Scenes & Objects
Modeling
Sculpting & Painting
Grease Pencil
Animation & Rigging
Introduction
Keyframes
Armatures
Introduction
Bones
Introduction
Structure
Tools
Selecting
Editing
Properties
Properties
Structure
Skinning
Posing
Lattice
Constraints
Actions
Drivers
Markers
Shape Keys
Motion Paths
Physics
Rendering
Compositing
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
Add-ons
Advanced
Troubleshooting
Glossary
Contribute Documentation
Blender 3.1 Manual
»
Animation & Rigging
»
Armatures
»
Bones
Bones
Introduction
Classification
Structure
Roll
Bones Influence
Tools
Toolbar
Tool Settings
Selecting
Selecting Bone Joints
Selecting Bones
Select Mirror
More/Less
Linked
Parent/Child
Extend Parent/Child
Similar
Select Pattern
Editing
Introduction
Transform
Bone Roll
Extrude
Duplicate
Fill Between Joints
Split
Separate Bones
Subdivide
Switch Direction
Symmetrize
Naming
Change Layers
Parenting
Properties
Delete
Properties
Introduction
Transform
Bendy Bones
Relations
Inverse Kinematics
Deform
Viewport Display
Custom Properties
3.1
Versions
Loading...
en
Languages
Loading...