Blender 3.1 Manual
Getting Started
User Interface
Editors
Scenes & Objects
Modeling
Sculpting & Painting
Grease Pencil
Animation & Rigging
Introduction
Keyframes
Armatures
Introduction
Bones
Introduction
Structure
Tools
Selecting
Editing
Properties
Introduction
Transform
Bendy Bones
Relations
Inverse Kinematics
Deform
Viewport Display
Custom Properties
Properties
Structure
Skinning
Posing
Lattice
Constraints
Actions
Drivers
Markers
Shape Keys
Motion Paths
Physics
Rendering
Compositing
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
Add-ons
Advanced
Troubleshooting
Glossary
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Blender 3.1 Manual
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Animation & Rigging
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Armatures
»
Bones
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Properties
Properties
Introduction
Transform
Bendy Bones
Technical Details
Display
Rest Pose
Example
Options
Relations
Bone Layers
Parenting
Inverse Kinematics
Deform
Envelope
Viewport Display
Custom Shape
Custom Properties
3.1
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