Shader Nodes
- Introduction
- Input
- Ambient Occlusion
- Attribute Node
- Bevel Node
- Camera Data Node
- Fresnel Node
- Geometry Node
- Hair Info Node
- Layer Weight Node
- Light Path Node
- Object Info Node
- Particle Info Node
- Point Info
- RGB Node
- Tangent Node
- Texture Coordinate Node
- UV Map Node
- Value Node
- Vertex Color Node
- Volume Info Node
- Wireframe Node
- Output
- Shader
- Add Shader
- Anisotropic BSDF
- Background
- Diffuse BSDF
- Emission
- Glass BSDF
- Glossy BSDF
- Hair BSDF
- Holdout
- Mix Shader
- Principled BSDF
- Principled Hair BSDF
- Principled Volume
- Refraction BSDF
- Specular BSDF
- Subsurface Scattering
- Toon BSDF
- Translucent BSDF
- Transparent BSDF
- Velvet BSDF
- Volume Absorption
- Volume Scatter
- Texture
- Color
- Vector
- Converter
- Group
- Open Shading Language