The Toon BSDF is used to create Diffuse and Glossy materials with cartoon light effects.
Color of the surface, or physically speaking, the probability that light is reflected for each wavelength.
Parameter between 0.0 and 1.0 that gives an angle of reflection between 0° and 90°.
This value specifies an angle over which a smooth transition from full to no reflection happens.
Normal used for shading; if nothing is connected the default shading normal is used.
The material component to base the toon effect.
Use shading based on the Diffuse BSDF.
Use shading based on the Glossy BSDF for specular reflection.
Standard shader output.