Curve to Mesh Node

The Curve to Mesh node.

The Curve to Mesh node converts all splines of a curve to a mesh. Optionally, a profile curve can be provided to give the curve a custom shape.

The node transfers attributes to the result. Attributes that are built-in on meshes but not curves, like shade_smooth, will be transferred to the correct domain as well.


The output mesh has auto smooth set and sharp edges from the profile curve tagged automatically. If any splines in the profile curve are Bézier splines and any of the control points use Free or Vector handles, the corresponding edges will be shaded sharp.



Standard geometry input. All non-curve components are ignored.

Profile Curve

If a profile curve is provided, it will be extruded along all splines. Otherwise the generated mesh will just be a chain of edges.

Fill Caps

If the profile spline is cyclic, fill the ends of the generated mesh with n-gons. The resulting mesh is Manifold, the two new faces for each spline are simply connected to existing edges.


This node has no properties.



Standard geometry output.