Mesh to Curve Node

Mesh to Curve node.

The Mesh to Curve node turns each string of connected mesh edges into a poly spline. Whenever two or more strings cross each other, the splines will be split.

Loose vertices are ignored – they will not be turned into single-point splines.

Attributes, both named and unnamed ones, are transferred to the resulting splines. If there is a radius attribute, it will be applied as such, although you may find it more convenient to use the Set Curve Radius Node for this.

Inputs

Mesh

Standard mesh input.

Selection

A field input evaluated on the edge domain to determine whether each edge will be included in the result.

Tip

Using this input is more efficient than deleting parts of the geometry before or after the conversion.

Properties

This node has no properties.

Outputs

Curve

Generated curve.