Loop Subdivide

Loop Cut and Slide

Reference

Mode

Edit Mode

Tool

Toolbar ‣ Loop Cut

Hotkey

Ctrl-R

Loop Cut and Slide splits a loop of faces by inserting a new edge loop intersecting the chosen edge.

Usage

The tool is interactive and has two steps:

Pre-visualizing the Cut

After the tool is activated, move the cursor over a desired edge. The cut to be made is marked with a magenta colored line as you move the mouse over the various edges. The to be created edge loop stops at the poles (tris and n-gons) where the existing face loop terminates.

Sliding the new Edge Loop

Once an edge is chosen via LMB, you can move the mouse along the edge to determine where the new edge loop will be placed. This is identical to the Edge Slide tool. Clicking LMB again confirms and makes the cut at the pre-visualized location, or clicking RMB forces the cut to exactly 50%. This step is skipped when using multiple edge loops (see below).

../../../../_images/modeling_meshes_editing_subdividing_loop_before.png

Mesh before inserting edge loop.

../../../../_images/modeling_meshes_editing_subdividing_loop_preview.png

Preview of edge loop location.

../../../../_images/modeling_meshes_editing_subdividing_loop_placement.png

Interactive placement of edge loop between adjacent loops.

Options

The options are available while the tool is in use, and later in the Adjust Last Operation panel.

Loop Cut

Number of Cuts Wheel or PageUp / PageDown

After activating the tool, but before confirming initial loop location, you can increase and decrease the number of cuts to create, by entering a number with the keyboard, scrolling Wheel or using PageUp and PageDown.

Nota

When creating multiple loops, these cuts are uniformly distributed in the original face loop, and you will not be able to control their positions.

../../../../_images/modeling_meshes_editing_subdividing_loop_multicut.png

Preview of multiple edge loops.

../../../../_images/modeling_meshes_editing_subdividing_loop_multicut-after.png

Result of using multiple cuts.

Smoothness Alt-Wheel

Smoothing causes edge loops to be placed in an interpolated position, relative to the face it is added to, causing them to be shifted outwards or inwards by a given percentage, similar to the Subdivide Smooth tool. When not using smoothing, new vertices for the new edge loop are placed exactly on the pre-existing edges. This keeps subdivided faces flat, but can distort geometry, particularly when using Subdivision Surfaces. Smoothing can help maintain the curvature of a surface once it is subdivided.

../../../../_images/modeling_meshes_editing_subdividing_loop_unsmooth.png

Added edge loops without smoothing.

../../../../_images/modeling_meshes_editing_subdividing_loop_smooth.png

Same edge loops, but with smoothing value.

Falloff

Falloff type for Smoothness, changes the shape of the profile.

Edge Slide

Even E

Only available for single edge loops. This matches the shape of the edge loop to one of the adjacent edge loops. (See Edge Slide tool for details.)

Flip F

When Even is enabled, this flips the target edge loop to match. (See Edge Slide tool for details.)

Offset Edge Slide

Reference

Mode

Edit Mode

Tool

Toolbar ‣ Edge Slide

Hotkey

Shift-Ctrl-R

Add two edge loops on either side of selected loops.

Cap Endpoint

Extends the loop by creating triangles at endpoints.

Edge Slide

See Edge Slide tool.

Subdivide Edge-Ring

Reference

Mode

Edit Mode

Panel

Mesh ‣ Edges ‣ Subdivide Edge-Ring

Take an edge ring, and subdivide with interpolation options.

Options

See Bridge Edge Loops.