Vista de Cámara

../../../_images/editors_3dview_navigate_camera-view_example.png

Demonstration of camera view.

The Camera view shows the current scene as seen from the currently active camera’s view point.

The Camera view can be used to virtually compose shots and preview how the scene will look when rendered. The rendered image will contain everything within the dashed line.

Ver también

Camera Settings for details how camera settings are used for display & rendering.

Consejo

The active camera can be selected while in camera view using the camera frame (assuming the object isn’t hidden).

Viewing the Active Camera

Referencia

Mode

All modes

Menu

View ‣ Cameras ‣ Active Camera

Hotkey

Numpad0

This switches the view to the active camera. The triangle above the camera will become shaded when active.

Setting the Active Camera

Referencia

Mode

Object Mode

Menu

View ‣ Cameras ‣ Set Active Object as Camera

Hotkey

Ctrl-Numpad0

../../../_images/editors_3dview_navigate_camera-view_cameras.png

Active camera (left) displayed with a solid triangle above it.

This is the camera currently used for rendering and when viewing from the camera.

This sets the current active object as the active camera & switches to the camera view.

The active camera can also be set in the Scene tab of the Properties Editor.

Nota

The active camera, as well as the layers, can be specific to a given view, or global (locked) to the whole scene. See Local Camera.

Animated Camera Switching

By default a scene contains one camera. However, a scene can contain more than one camera, but only one of them will be used at a time. So you will only need to add a new camera if you are making cuts between them. See Animating Cameras.

Navegación de Cámara

Hay varias maneras de navegar y posicionar la cámara en su escena, algunas se explican más abajo.

Zooming in and out is possible in this view, but to change the viewpoint, you have to move or rotate the camera.

Consejo

The active «camera» might be any kind of object. So these actions can be used, for example, to position and aim a light.

Alinear Cámara activa a vista

Referencia

Mode

Object Mode

Hotkey

Ctrl-Alt-Numpad0

This matches the active camera to a regular (non camera) view, for a convenient method of placing the camera without having to move the object directly.

Posicionamiento de la Vista de Cámara

By enabling Lock Camera to View in the View panel of the Sidebar region, while in camera view, you can navigate the 3D Viewport as usual, while remaining in camera view. Controls are exactly the same as when normally moving in 3D.

Ver también

Fly/Walk Mode for first person navigation that moves the active camera too.

Rodar, Panear, Avanzar y Seguir

To perform these camera moves, the camera must first be selected so transform operations apply to it.

The following actions also assume that you are in camera view.

Having done so, you can now manipulate the camera using the same tools that are used to transform any object:

Rodar

Press R to enter object rotation mode. The default will be to rotate the camera in its local Z axis (the axis orthogonal to the camera view), which is the definition of a camera «roll».

Giro vertical o Inclinación

This is just a rotation along the local X axis. Press R to enter object rotation mode, then X twice (the first press selects the global axis, pressing the same letter a second time selects the local axis – this works with any axis; see the axis locking page).

Giro Horizontal o Viraje

This corresponds to a rotation around the camera’s local Y axis. Press R, and then Y twice.

Avance

Para avanzar con la cámara, presione G luego MMB (o Z dos veces).

Movimiento Lateral

Presione G y mueva el ratón (puede usar dos veces X o Y para usar un desplazamiento puro horizontal o vertical).