Selecting¶
Selection tools are available in the Select Menu in the header, and the shortcuts listed below:
Header¶
- Sync Selection
Turning on the Sync Selection button causes selection of components in the 3D Viewport to sync with their corresponding elements in the UV editor. If off only the selected faces are displayed in the UV editor. These two modes have very different results when transforming components in the UV editor.
Selection Modes¶
Select Modes dependent on the Sync Selection.
Sync Selection Off¶
- Vertex
Select individual vertices.
- Edge
Select edges.
- Face
Select faces.
- Island
Select contiguous groups of faces.
- Sticky Selection Mode
This selector lets you enable automatic additional selection.
- Shared Vertex
Selects UVs that share a mesh vertex, even if they are in different UV locations.
- Shared Location
Selects UVs that are in the same UV location and share a mesh vertex.
- Disabled
Disables Sticky Selection. When you move a UV in this mode, each face owns its own UVs, allowing them to be separated.
Sync Selection On¶
When selecting UVs or Edges, it behave like Shared Vertex mode above. When selecting Faces, it behaves as in Disabled Stick Selection above.
Vertex
Edge
Face