Transform¶
The Transform Node allows you to move, rotate or scale the geometry. The transformation is applied to the entire geometry, and not per element. For example, rotation with this node will change the location of each point rather than changing the rotation of individual points. For that, the Point Rotate node can be used.
Inputs¶
- Geometry
Standard geometry input.
- Translation
Translates the geometry in the local space of the modified object.
- Rotation
Euler rotation in local space.
- Scale
Scale to transform the geometry in local space.
Properties¶
This node has no properties.
Output¶
- Geometry
Standard geometry output.