Noise Texture Node¶
The Noise Texture node evaluates a fractal Perlin noise at the input texture coordinates.
Entradas¶
The inputs are dynamic, they become available if needed depending on the node properties.
- Vector
Texture coordinate to evaluate the noise at; defaults to Generated texture coordinates if the socket is left unconnected.
- W
Texture coordinate to evaluate the noise at.
- Escala
Scale of the base noise octave.
- Detalle
Number of noise octaves. The fractional part of the input is multiplied by the magnitude of the highest octave. Higher number of octaves corresponds to a higher render time.
- Roughness (Rugosidad)
Blend between a smoother noise pattern, and rougher with sharper peaks.
- Distorsión
Amount of distortion.
Propiedades¶
- Dimensiones
The dimensions of the space to evaluate the noise in.
- 1D
Evaluate the noise in 1D space at the input W.
- 2D
Evaluate the noise in 2D space at the input Vector. The Z component is ignored.
- 3D
Evaluate the noise in 3D space at the input Vector.
- 4D
Evaluate the noise in 4D space at the input Vector and the input W as the fourth dimension.
Nota
Higher dimensions corresponds to higher render time, so lower dimensions should be used unless higher dimensions are necessary.
Salidas¶
- Factor
Value of fractal noise.
- Color
Color with different fractal noise in each component.