Introducción
The Graph Editor allows users to adjust animation curves over time for any animatable property. F-Curves.
Región Principal
The curve view allows you to view and edit F-curves. An F-curve has several key parts:
- Curva
The curve defines the value (Y axis) of the property over time (X axis).
See F-Curves.
- Keyframes
Keyframes are user-defined values on certain frames and are represented by little black squares which become orange if selected.
See Keyframes for more information.
- Asas
Each keyframe has a handle that helps determine the values of the curve between keyframes. These handles are represented by extruding lines with circular ends and can be selected and modified to change the shape of the curve.
Vea Anotaciones para más información.
Ver también
See F-Curves for more info.
Cursor de Reproducción y Cursor 2D
The current frame is represented by a blue vertical line called the Playhead.
As in the Timeline, you can change the current frame by LMB-dragging in the scrubbing area at the top of the editor.
The blue horizontal line is called the 2D Cursor. This can be enabled or disabled via the View Menu or the View Properties panel.
These two lines can be used as a reference for moving and scaling keyframe handles.
Ver también
See Graph Editor’s Pestaña Vista.
View Axes
For Actions the X axis represents time, the Y axis represents the value to set the property.
Depending on the selected curves, the values have different meaning: for example rotation properties are shown in degrees.
Encabezado
View Controls
- Show Only Selected
Only include curves related to the selected objects and data.
- Mostrar Ocultos
Include curves from objects/bones that are not visible.
- Show Only Errors
Sólo incluye curvas y conductores que estén deshabilitados o tengan errores. Útil para la depuración.
- Filtro (icono del embudo)
Only include curves with keywords contained in the search field.
- Multi-Word
El filtrado de nombres difusos/de varias palabras coincide con fragmentos de palabras/palabras parciales, en lugar de tener que coincidir con todo. Desglosa el texto de búsqueda en función de la ubicación de los espacios en blanco. p.ej. «lo ro» filtrará todas las ubicaciones y rotaciones, mientras que «lc rt» no funcionará.
- Type Filter
Filtrar curvas por tipo de propiedad.
- Filtrar Colección
Selecciona una colección para mostrar sólo los fotogramas clave de los objetos contenidos en esa colección.
- Ordenar Bloques de Datos
Objects data-blocks appear in alphabetical order, so that it is easier to find where they occur (as well as helping to keep the animation of related objects together in the NLA for instance).
Si encuentra que su velocidad de reproducción se ve afectada por estar esto habilitado (sólo debería ser un problema cuando se trabaja con muchos objetos en la escena), puede desactivarla.
- Normalize
Normalize curves so the maximum or minimum point equals 1.0 or -1.0.
- Auto
Automatically recalculate curve normalization on every curve edit. This is useful to prevent curves from jumping after tweaking it.
F-Curve Controls
- Edición Proporcional O
Vea Edición Proporcional.
- Adherir Automáticamente
Auto snap the keyframes for transformations.
No Auto-Snap
Frame Step
Second Step
Nearest Frame
Nearest Second
Nearest Marker
- Punto de Pivote
Pivot point for rotation.
- Centro del Volumen Delimitador
Center of the selected keyframes.
- Cursor 2D
Center of the 2D Cursor. Playhead + Cursor.
- Individual Centers
Rotate the selected keyframe Bézier handles.
- Create Ghost Curves (framed F-curve icon)
Creates a picture with the current shape of the curves.