Triangulate Node

../../../_images/modeling_geometry-nodes_mesh_triangulate_node.png

Triangulate Node.

The Triangulate node converts all faces in a mesh (quads and n-gons) to triangular faces. It functions the same as the Triangulate tool in Edit Mode.

Entradas

Malla

Standard geometry input.

Selección

Una entrada de selección Booleana estándar para determinar qué caras se triangularán.

Minimum Vertices

Minimum number of vertices a face must have to be triangulated. For example, setting this value to 5, will prevent triangulation of Quads and only triangulate N-gons.

Propiedades

Quad Method
Beauty

Split the quads in nice triangles, slower method.

Fijo

Split the quads on their 1st and 3rd vertices.

Fixed Alternate

Split the quads on their 2nd and 4th vertices.

Shortest Diagonal

Split the quads along their shortest diagonal.

Longest Diagonal

Split the quads along their longest diagonal. This is the preferred mode for cloth simulations.

N-gon Method
Beauty

Arrange the new triangles nicely, slower method.

Clip

Split n-gons using an ear-clipping algorithm (gives similar results to the tessellation used for the viewport rendering).

Salidas

Malla

Standard geometry output.

Ejemplo

../../../_images/modeling_modifiers_generate_triangulate_before.png

Mesh before triangulation.

../../../_images/modeling_modifiers_generate_triangulate_after.png

Mesh after triangulation.