Geometry Data

Clear Sculpt-Mask Data

Completely removes the mask data from the mesh. While not a huge benefit, this can speed-up sculpting if the mask is no longer being used.

Add/Clear Skin Data

Used to manage the skin data which is used by the Skin Modifier. This operator can be needed in case a Skin modifier is created but no skin data exist.

Add/Clear Custom Split Normals Data

Adds Custom Split Normals data, if none exists yet.

Store
Vertex Bevel Weight

Save the Vertex Bevel Weight with the mesh data.

Edge Bevel Weight

Save the Edge Bevel Weight with the mesh data.

Edge Crease

Save the Edge Crease with the mesh data.

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Disabling any of these properties will result in the data loss of these values.