Opciones

Bleed

Seam Bleed extends the paint beyond UV island bounds to avoid visual artifacts (like bleed for baking).

Dither

Amount of dithering when painting on 8-bit images.

Occlude

With Geometry occlusion active only exposed (not hidden by other mesh parts) pixels are affected. This also allows for 3D stencils to be used to mask out areas of the surface too.

Desechar Caras Traseras

With backface culling enabled you can only paint on the front side of faces.

Ver también

See the Brush Display options.

External

Screen Grab Size

Size of the captured image for reprojecting.

Quick Edit

Edit a snapshot of the viewport in an external image editor.

Aplicar

Project edited image back onto the object.

Apply Camera Image

Project an edited render from the active camera back onto the object.