Blender 3.2 Manual
Aloittaminen
About Blender
Installing Blender
Configuring Blender
Help System
Sections
User Interface
Editors
Scenes & Objects
Modeling
Sculpting & Painting
Grease Pencil
Animation & Rigging
Johdanto
Avainkehyksiä
Armatures
Johdanto
Bones
Johdanto
Structure
Tools
Selecting
Editing
Properties
Properties
Structure
Skinning
Posing
Lattice
Constraints
Actions
Ohjelmaajureita
Markers
Muotoiset avaimet
Motion Paths
Physics
Rendering
Kompositointi
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
Add-ons
Edistynyt
Ongelmien karttoittaminen
Glossary
Osallistu
Contribute Documentation
Blender 3.2 Manual
»
Animation & Rigging
»
Armatures
»
Bones
Bones
Johdanto
Classification
Structure
Roll
Bones Influence
Tools
Toolbar
Tool Settings
Selecting
Selecting Bone Joints
Selecting Bones
Select Mirror
More/Less
Linked
Parent/Child
Extend Parent/Child
Similar
Select Pattern
Editing
Johdanto
Transform
Bone Roll
Extrude
Duplicate
Fill Between Joints
Split
Separate Bones
Subdivide
Switch Direction
Symmetrize
Naming
Change Layers
Parenting
Properties
Delete
Properties
Johdanto
Transform
Bendy Bones
Relations
Inverse Kinematics
Deform
Viewport Display
Custom Properties
3.2
Versions
Loading...
fi
Languages
Loading...