Blender 3.2 Manual
Aloittaminen
About Blender
Installing Blender
Configuring Blender
Help System
Sections
User Interface
Editors
Scenes & Objects
Modeling
Sculpting & Painting
Grease Pencil
Animation & Rigging
Johdanto
Avainkehyksiä
Armatures
Johdanto
Bones
Properties
Structure
Skinning
Posing
Lattice
Constraints
Actions
Ohjelmaajureita
Markers
Muotoiset avaimet
Motion Paths
Physics
Rendering
Kompositointi
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
Add-ons
Edistynyt
Ongelmien karttoittaminen
Glossary
Osallistu
Contribute Documentation
Blender 3.2 Manual
»
Animation & Rigging
»
Armatures
Armatures
Johdanto
Your First Armature
The Armature Object
Bones
Johdanto
Structure
Tools
Selecting
Editing
Properties
Properties
Johdanto
Skeleton
Viewport Display
Bone Groups
Pose Library
Structure
Chains of Bones
Skinning
Johdanto
Armature Deform Parent
Posing
Johdanto
Selecting
Editing
Tool Settings
Bone Constraints
3.2
Versions
Loading...
fi
Languages
Loading...