Blender 3.2 Manual
Aloittaminen
About Blender
Installing Blender
Configuring Blender
Help System
Sections
User Interface
Editors
Scenes & Objects
Modeling
Sculpting & Painting
Grease Pencil
Animation & Rigging
Johdanto
Avainkehyksiä
Armatures
Johdanto
Bones
Johdanto
Structure
Tools
Selecting
Editing
Properties
Johdanto
Transform
Bendy Bones
Relations
Inverse Kinematics
Deform
Viewport Display
Custom Properties
Properties
Structure
Skinning
Posing
Lattice
Constraints
Actions
Ohjelmaajureita
Markers
Muotoiset avaimet
Motion Paths
Physics
Rendering
Kompositointi
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
Add-ons
Edistynyt
Ongelmien karttoittaminen
Glossary
Osallistu
Contribute Documentation
Blender 3.2 Manual
»
Animation & Rigging
»
Armatures
»
Bones
»
Properties
Properties
Johdanto
Transform
Bendy Bones
Technical Details
Display
Rest Pose
Example
Options
Relations
Bone Layers
Parenting
Inverse Kinematics
Deform
Envelope
Viewport Display
Custom Shape
Custom Properties
3.2
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