Editing

Context Menu

Show the context menu for a data-block with RMB on the icon or name. Depending on the type of the selected data-block(s), you will have all or part of the following options:

Copy/Paste

Copies/pastes the selected data-blocks.

Delete X, Delete

Removes all usages of the selected data-blocks. Objects are removed from all scenes, materials are removed from all meshes, and so on.

Muista

Pressing these shortcuts while hovering over the 3D Viewport will instead Unlink the selected objects, removing them only from the current scene.

Delete Hierarchy

As above, but also affects child collections/objects. Note that if you run this on a collection, child objects that (also) belong to another collection will not be deleted.

Select

Adds the items that are selected in the Outliner to the selection in the 3D Viewport. This is only useful when Sync Selection is disabled, as when it’s enabled (which is the default), the Outliner selection is synchronized to the 3D Viewport automatically.

Select Hierarchy

Adds the children of the selected items to the selection in the Outliner. If Sync Selection is enabled, this also adds them to the selection in the 3D Viewport.

Deselect

Removes the items that are selected in the Outliner from the selection in the 3D Viewport.

Unlink

Removes the current usage of the data-block while keeping any others. Objects are only removed from the current scene, materials are only removed from the current mesh, and so on.

Collections

Collections let you organize the content of a scene. They can contain objects as well as other collections.

New

Creates a new collection.

Duplicate Collections

Recursively duplicates the collection including all child collections, objects, and object data.

Duplicate Linked

Recursively duplicates the collection including child collections and objects, but reuses object data.

Instance to Scene

Creates a new collection instance.

Visibility

Controls the collection’s visibility in the 3D Viewport and the final render.

Isolate

Shows the selected collection (as well as its child and parent collections) and hides all the others.

Show/Hide

Changes the Hide in Viewports setting for the selected collections.

Show/Hide Inside

Changes the Hide in Viewports setting for the selected collections and all their children.

Enable/Disable in Viewports

Changes the Disable in Viewports setting for the selected collections.

Enable/Disable in Renders

Changes the Disable in Renders setting for the selected collections.

View Layer

Controls the collection’s interactions with the View Layer.

Disable/Enable in View Layer

Changes the Exclude from View Layer setting for the selected collections.

Set/Clear Holdout

Changes the Holdout setting for the selected collections.

Set Color Tag

Assigns or clears a collection’s color tag for the selected collection.

ID Data

Unlink

Removes the current usage of the data-block while keeping any others (e.g. removing a material from only the current mesh).

Make Local

Turns an externally linked data-block into a local one.

Make Single User

This menu item is not currently functional. You can use the User Count button in the Data-Block Menu instead.

Delete

Deletes the selected data-block.

Remap Users

Replaces all usages of the selected data-block by a different one. For example, you could use this to globally replace a material by another.

Copy/Paste

Copies/pastes selected data-blocks.

Add/Clear Fake User

Adds/removes a fake user, which prevents unused data-blocks from getting automatically deleted when saving and reloading the blend-file.

Rename F2

Renames the selected data-block.

Select Linked

Selects the data-blocks that use the currently selected one (e.g. selecting all the objects that use the selected material). See Select Linked.

Mark as Asset

See Creating an Asset.

Clear Asset

See Removing Assets.

Clear Asset (Set Fake User)

See Removing Assets.

Library Override

See Library Overrides.

View

Show Active Period

Centers the tree view to the active item.

Expand/Collapse All Shift-A

Expands/collapses every single item in the tree.

Show Object Hierarchy Home

Expands all objects that have child objects, and collapses all objects that don’t.

Show/Hide One Level NumpadPlus/ NumpadMinus

Expands/collapses a level down/up the tree across all items.