Blender 2.80 Manual
Prise en main
Interface utilisateur
Éditeurs
Scenes & Objects
Modélisation
Sculpting & Painting
Grease Pencil
Animation & Rigging
Physique
Rendering
Introduction
Eevee
Cycles
Workbench
Cameras
Lights
Materials
Introduction
Components
Assignment
Preview
Settings
Legacy Textures
Shader Nodes
Gestion de couleur
Freestyle
Layers & Passes
Sortie de rendu
Composition
Tracking & Masking
Video Editing
Files & Data System
Add-ons
Utilisation avancée
Résolution de problèmes
Glossaire
À propos de ce manuel
Blender 2.80 Manual
Docs
»
Rendering
»
Materials
View page source
Materials
¶
Introduction
Setting up Materials
Components
Physically Based Shading
Components
Surfaces
Volumes
Displacement
Assignment
Material Slots
Reusing Existing Materials
Deleting a Material
Multiple Materials
Preview
Settings
Renderer Settings
Pass Index
Viewport Display
Legacy Textures
Introduction
Types
2.80
Loading...
fr
Loading...