Hair Dynamics

Référence

Panneau

Particle System ‣ Hair Dynamics

Hair particles can have dynamic properties using physics. To enable hair physics, click the checkbox beside Hair Dynamics.

Quality Steps

Quality of the simulation in steps per frame (higher is better quality but slower).

Pin Goal Strength

Spring stiffness of the vertex target position.

Avertissement

Si vous utilisez le flou de mouvement dans votre animation, il vous sera nécessaire de précalculer une trame supplémentaire après la dernière trame dont vous ferez le rendu.

Collisions

Quality

A general setting for how fine and good a simulation you wish. Higher numbers take more time but ensure less tears and penetrations through the cloth.

Distance

The distance another object must get to the cloth for the simulation to repel the cloth out of the way. Smaller values might cause errors but provide some speed-up while larger will give unrealistic results if too large and can be slow. It is best to find a good in between value.

Impulse Clamping

Prevents explosions in tight and complicated collision situations by restricting the amount of movement after a collision.

Collision Collection

Only objects that are a part of this Collection can collide with the cloth. Note that these objects must also have Collision physics enabled.

Structure

Référence

Panneau

Particle System ‣ Hair Dynamics ‣ Structure

Mass

Value for the mass of the hair.

Stiffness

Controls the bending stiffness of the hair strands.

Random

Random stiffness of hair.

Damping

Damping of bending motion.

Volume

Référence

Panneau

Particle System ‣ Hair Dynamics ‣ Volume

Some phenomena of real-world hair can be simulated more efficiently using a volumetric model instead of the basic geometric strand model. This means constructing a regular grid such as those used in fluid simulations and interpolating hair properties between the grid cells.

Air Drag

Controls how thick the air is around the hair causing the hair to flow slower.

Internal Friction

Niveau de friction entre chaque brin de cheveu.

Voxel Grid Cell Size

Size of the voxel grid cells for interaction effects.

Density Target

Densité maximale des cheveux.

Density Strength

L’influence qu’a la Density Target sur la simulation.