Geometry Node Editor¶
The Geometry Node editor is used to edit a Node Group which is used by the Geometry Node Modifier. This node group can define many operations to modify an object’s geometry.
A list of all Geometry Nodes is available in the modeling section.
Interface¶
Header¶
- View
Standard view menu.
- Select
Menu for Selecting Nodes.
- Add
Menu for adding new Geometry Nodes.
- Node
Menu for Editing Nodes.
- Geometry Node Group
The data-block selector can change the active node group being edited.
- Pin (pin icon)
The pin button will keep the current geometry node group selection fixed, instead of using the Active Modifier. When a geometry node group is pinned, it will remain visible in the Geometry Node editor even when another object or modifier is selected elsewhere.
- Parent Node Tree
Jumps up a node group level, see Édition d’un groupe for more information.
- Snapping
Controls to control snapping when transforming nodes.
Toolbar¶
The Geometry Node editor has several tools to work with tools that can be accessed from the toolbar.
Sidebar¶
Node¶
This tab allows you to edit the geometry node group’s inputs and outputs.
Astuce
The inputs of the node group can be edited as properties of the Geometry Node Modifier.
Item¶
This tab gives access to the active node’s properties.
Tool¶
This tab gives access to the active tool’s settings.
View¶
This tab gives access properties that affect editor data such as annotations.