Tissue¶
The add-on is composed by different tools for computational design.
Activation¶
Ouvrez Blender et allez dans Preferences puis dans l’onglet Add-ons.
Cliquez sur Mesh puis Tissue pour activer le script.
Description¶
Tessellate¶
The Tessellate tool allows the user to copy a selected object (Component) on the faces of the active object (Generator), adapting its bounding box to the shape of quad faces. Once the Tessellate button was pressed, then more options will appear in the tool parameters. Update allows you to update the active the Tessellated mesh according to Component and Generator changes. You can also change the parameters of tessellation.
- New Object Name
Specify the name of the new object generated by the Tessellate tool.
- Generator:
- Fill Mode
Allows to chose the filling method.
- Quad
For quadrangular meshes Quad option is preferable.
- Fan
While for polygonal meshes Fan works better.
- Merge (Fusionner)
Removes duplicated vertices according to threshold value.
- Randomize
Create a random of the components according to seed.
- Component:
- Component XY
Allows to chose how the component object is parametrized.
- Adaptive
Automatically calculate the Bounding Box of the object.
- Constant
For more control chose Constant, that consider a domain in which X and Y go from 0.0 to 1.0.
- Component Z
Allows to chose how the thickness is calculated.
- Constant
Uses the Z of the component.
- Proportional
Using Proportional the Z of generated components changes according to generator faces area.
Avertissement
Using Proportional can create some openings if used with Merge options.
- Scale
Allows to change thickness of the generated mesh.
- Offset
Allows to offset the thickness from the center.
Mise à jour¶
The options for the Update tool are the same of Tessellate. Furthermore, it allows to change Generator object and Component object.
Colors-Weight Exchanger¶
The Colors-Weight Exchanger consists of two tools: Colors from Weight and Weight from Colors that allow the user to convert the active vertex color to vertex group and vice versa.
Colors from Weight¶
- Convert To
Value Channel, Red Channel, Green Channel, Blue Channel, False Color
- Invert
Inverser les valeurs lues à partir du poids des sommets.
Weight from Colors¶
- Red Channel
Add a vertex group derived to red channel of the active vertex color.
- Green Channel
Add a vertex group derived to green channel of the active vertex color.
- Blue Channel
Add a vertex group derived to blue channel of the active vertex color.
- Value Channel
Add a vertex group derived to value channel of the active vertex color.
- Invert
Inverser les valeurs lues à partir du poids des sommets.
Dual Mesh¶
Dual Mesh modifie les maillages sélectionnés en créant des maillages doubles. La sortie Dual Mesh est un maillage polygonal dérivé du maillage triangulaire. Les maillages quadrangulaires sont automatiquement convertis en triangulaires avant.
- Quad Method
Méthodes pour diviser les quads en triangles. (Hérité de l’outil Triangulate Faces.)
- Polygon Method
Méthodes de fractionnement des polygones en triangles. (Hérité de l’outil Triangulate Faces.)
- Preserve Borders
Empêcher la modification des limites ouvertes du maillage.
Exemple¶
Référence
- Catégorie
Mesh (Maillage)
- Description
Outils de conception informatique.
- Emplacement
- Fichier
mesh_tissue folder
- Auteur
Alessandro Zomparelli (Co-de-iT)
- Licence
GPL
- Note
Cet add-on est fourni avec Blender.