Tissue

The add-on is composed by different tools for computational design.

Activation

  • Ouvrez Blender et allez dans Preferences puis dans l’onglet Add-ons.

  • Cliquez sur Mesh puis Tissue pour activer le script.

Description

Tessellate

The Tessellate tool allows the user to copy a selected object (Component) on the faces of the active object (Generator), adapting its bounding box to the shape of quad faces. Once the Tessellate button was pressed, then more options will appear in the tool parameters. Update allows you to update the active the Tessellated mesh according to Component and Generator changes. You can also change the parameters of tessellation.

New Object Name

Specify the name of the new object generated by the Tessellate tool.

Generator:
Fill Mode

Allows to chose the filling method.

Quad

For quadrangular meshes Quad option is preferable.

Fan

While for polygonal meshes Fan works better.

Merge (Fusionner)

Removes duplicated vertices according to threshold value.

Randomize

Create a random of the components according to seed.

Component:
Component XY

Allows to chose how the component object is parametrized.

Adaptive

Automatically calculate the Bounding Box of the object.

Constant

For more control chose Constant, that consider a domain in which X and Y go from 0.0 to 1.0.

Component Z

Allows to chose how the thickness is calculated.

Constant

Uses the Z of the component.

Proportional

Using Proportional the Z of generated components changes according to generator faces area.

Avertissement

Using Proportional can create some openings if used with Merge options.

Scale

Allows to change thickness of the generated mesh.

Offset

Allows to offset the thickness from the center.

Mise à jour

The options for the Update tool are the same of Tessellate. Furthermore, it allows to change Generator object and Component object.

Colors-Weight Exchanger

The Colors-Weight Exchanger consists of two tools: Colors from Weight and Weight from Colors that allow the user to convert the active vertex color to vertex group and vice versa.

Colors from Weight

Convert To

Value Channel, Red Channel, Green Channel, Blue Channel, False Color

Invert

Inverser les valeurs lues à partir du poids des sommets.

Weight from Colors

Red Channel

Add a vertex group derived to red channel of the active vertex color.

Green Channel

Add a vertex group derived to green channel of the active vertex color.

Blue Channel

Add a vertex group derived to blue channel of the active vertex color.

Value Channel

Add a vertex group derived to value channel of the active vertex color.

Invert

Inverser les valeurs lues à partir du poids des sommets.

Dual Mesh

Dual Mesh modifie les maillages sélectionnés en créant des maillages doubles. La sortie Dual Mesh est un maillage polygonal dérivé du maillage triangulaire. Les maillages quadrangulaires sont automatiquement convertis en triangulaires avant.

Quad Method

Méthodes pour diviser les quads en triangles. (Hérité de l’outil Triangulate Faces.)

Polygon Method

Méthodes de fractionnement des polygones en triangles. (Hérité de l’outil Triangulate Faces.)

Preserve Borders

Empêcher la modification des limites ouvertes du maillage.

Exemple

Référence

Catégorie

Mesh (Maillage)

Description

Outils de conception informatique.

Emplacement

Sidebar ‣ Edit tab

Fichier

mesh_tissue folder

Auteur

Alessandro Zomparelli (Co-de-iT)

Licence

GPL

Note

Cet add-on est fourni avec Blender.