Texture Mask

Whit a Texture Mask the brush strength is masked with a texture.

Texture

Dans les modes peinture la texture est utilisée comme source de couleur, alors que pour la sculpture elle est utilisée pour déterminer la force de la brosse.

Mask Mapping

Sets the way the texture is applied to the brush stroke.

View Plane

If View Plane is enabled, the current view angle is used to project the brush texture onto the model. I.e. the texture follows the mouse, so it appears that the texture is being dragged across the model. In 2D painting, the texture moves with the brush.

Tiled

The Tile option tiles the texture across the screen, so moving the brush appears to move separately from the texture. The Tile option is most useful with tileable images, rather than procedural textures.

Random

Picks a random texture coordinate to sample from for each dab.

Stencil

Stencil mapping works by projecting the paint from the camera space on the mesh or canvas. Painting is applied only inside the boundaries of the stencil. The stencil is displayed as a screen space overlay on the viewport. To the transform the stencil texture and the stencil mask with additional Alt pressed:

  • Move RMB

  • Scale Maj-RMB

  • Rotate Ctrl-RMB

When using stencil scaling, X and Y are used to constrain the scaling to one axis. Pressing one of the buttons twice reverts to unconstrained scaling.

Image Aspect

Restaurer le ratio d’aspect de l’image d’origine pour réinitialiser l’étirement introduit par la mise à l’échelle (textures d’image seulement). Cet opérateur peut utiliser les valeurs de pavage et d’échelle de la texture de la brosse si les valeurs correspondantes sont activées dans le panneau Adjust Last Operation.

Reset Transform

Restaure la position du stencil.

Angle

This is the rotation angle of the texture brush. It can be changed interactively via Ctrl-F in the 3D Viewport. While in the interactive rotation you can enter a value numerically as well.

Rake

Angle follows the direction of the brush stroke.

Random

Angle is randomized per dab.

Random Angle

Contraint la déviation aléatoire dans un intervalle.

Pressure Masking

A mask cut-off function. It allows to clip the mask result based on pressure, creating areas of no paint when low pressure is applied to the brush, similar to how a real brush would behave.

Off

Désactivé.

Ramp

Distributes the mask effect above the pressure value.

Cutoff

Simply selects between zero and one based on stylus pressure.

Offset X, Y, Z

Décalage du placement de la texture sur les axes X, Y et Z.

Size X, Y, Z

Set the scale of the texture in each axis. Not available for Drag sculpting textures.