ANT Landscape

This add-on creates landscapes and planets using various noise types. A.N.T. stands for Another Noise Tool.

Activation

  • Open Blender and go to Preferences then the Add-ons tab.

  • Click Add Mesh then A.N.T. Landscape to enable the script.

Interface

../../_images/addons_add-mesh_ant-landscape_ui.jpg

Located in the 3D Viewport ‣ Add ‣ Mesh menu.

Located in the 3D Viewport ‣ Sidebar ‣ Create tab.

Instructions

After creating your landscape mesh there are three main areas in the Adjust Last Operation panel to design your mesh.

  • Main Settings: Object and mesh related settings like size and subdivisions.

  • Noise Settings: Noise related settings that give shape to your terrain.

  • Displace Settings: Settings for terrain height and edge falloff.

Landscape Panel

Landscape

Landscape will create the mesh and add several panels and tools to the Sidebar.

Landscape Tools

Mesh Displace

Displace selected mesh vertices along normal or X, Y, Z direction.

Weight from Slope

Generates a weighted vertex group slope map based on the Z normal value.

Landscape Eroder

Apply various kinds of erosion to an A.N.T. Landscape grid, also available in the Weights menu in Weight Paint Mode.

Landscape Main

Here we can adjust the main settings and regenerate the mesh.

Smooth the mesh, Triangulate the mesh, Rename and add materials that you have in your blend-file.

Landscape Noise

Here we can adjust the noise settings and refresh only those settings.

There are many settings and noise types that allow you to customize your landscape.

Landscape Displace

Here we can adjust the displacement settings and refresh only those settings.

Adjust Height, Falloff and Strata in this section.

Utilisation

To Do

Référence

Catégorie

Add Mesh

Description

Another Noise Tool: Landscape, erosion and displace.

Location

Sidebar ‣ Create tab

Fichier

ant_landscape folder

Auteur

Jimmy Hazevoet

Mainteneur

To Do

Licence

GPL

Niveau de support

Community

Note

Ce module complémentaire est fourni avec Blender.