Barre d’outils
- Draw
Moves vertices inward or outward based on the average normal.
- Draw Sharp
Moves vertices inward or outward based the original coordinates and uses the Sharper Falloff.
- Clay
Similar to the Draw brush, but includes settings to adjust the plane on which the brush acts.
- Clay Strips
The same as the Clay brush, but it uses a cube to define the brush area of influence rather than a sphere.
- Layer
Moves all vertices to an exact height creating a flat layer.
- Inflate
Displaces the mesh in the direction of the vertex normals.
- Blob
Pushes mesh outward or inward into a spherical shape.
- Crease (Pli)
Creates sharp indents or ridges by pushing or pulling the mesh, while pinching the vertices together.
- Smooth
Eliminates irregularities in the mesh by averaging the positions of the vertices.
- Flatten
Smooths vertices to a flat plane by finding an average height and moves vertices towards that height.
- Fill
Brings vertices below the brush plane upwards.
- Scrape
Brings vertices above the plane downwards.
- Multiplane Scrape
Gratte le maillage avec deux plans inclinés en même temps, produisant une arête vive entre eux.
- Pinch
Pulls vertices towards the center of the brush.
- Grab
Selects a group of vertices and pulls them to follow the mouse.
- Elastic Deform
Utilisé pour simuler des déformations réalistes telles que la saisie ou la torsion d’objets élastiques.
- Snake Hook
Pulls vertices along with the movement of the brush to create long, snake-like forms.
- Thumb
Flattens the mesh in the brush area, while moving it in the direction of the brush stroke.
- Pose
Poses a model simulating an armature-like deformations.
- Nudge
Déplace les sommets dans la direction du coup de brosse.
- Rotate
Rotates vertices within the brush in the direction the cursor is moved.
- Slide Relax
Slides the topology of the mesh in the direction of the stroke without changing the geometrical shape of the mesh.
- Boundary
Transforms and deforms the mesh boundaries.
- Cloth (Tissu)
Simulates cloth that can be sculpted.
- Simplify
Nettoie la géométrie en effaçant les arêtes courtes.
- Mask
Peint une sélection sur des parties du maillage pour qu’elles ne soient pas affectées par d’autres pinceaux.
- Draw Face Sets
Paints a new Face Set with each stroke.
- Multires Displacement Eraser
Deletes displacement information applied on a Multiresolution modifier.
- Multires Displacement Smear
Deforms displacement information applied on a Multiresolution modifier.
- Paint
Paints on the active color attribute.
- Smear
Smears the colors of the active color attribute.
- Box Trim
Creates a mask based on box select.
- Lasso Trim
Creates a mask based on lasso select.
- Line Mask
Creates a mask based on a line.
- Box Face Set
Creates a face set based on box select.
- Lasso Face Set
Creates a face set based on lasso select.
- Box Trim
Performs a Boolean operation based on box select.
- Lasso Trim
Performs a Boolean operation based on lasso select.
- Line Project
Flattens the geometry along a drawn line.
- Mesh Filter
Applies a deformation to all vertices in the mesh at the same time.
- Cloth Filter
Applies a cloth simulation to all vertices in the mesh at the same time.
- Color Filter
Changes the active color attribute on all vertices in the mesh at the same time.
- Edit Face Set
Modifie le jeu de faces sous le curseur.
- Mask by Color
Creates a mask from the color attribute. Click on any color on the mesh to create a new mask.
- Move
Outil de déplacement.
- Rotate
Outil de rotation.
- Scale
Outil de redimensionnement (échelle).
- Transform
Outil pour ajuster la translation, la rotation et le redimensionnement des objets.
- Annotate
Dessiner une annotation à main levée.
- Annotate Line
Dessiner une annotation ligne droite.
- Annotate Polygon
Dessiner une annotation polygone.
- Annotate Eraser
Effacer les annotations dessinées précédemment.