Barre d’outils

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Draw

Moves vertices inward or outward based on the average normal.

Draw Sharp

Moves vertices inward or outward based the original coordinates and uses the Sharper Falloff.

Clay

Similar to the Draw brush, but includes settings to adjust the plane on which the brush acts.

Clay Strips

The same as the Clay brush, but it uses a cube to define the brush area of influence rather than a sphere.

Layer

Moves all vertices to an exact height creating a flat layer.

Inflate

Displaces the mesh in the direction of the vertex normals.

Blob

Pushes mesh outward or inward into a spherical shape.

Crease (Pli)

Creates sharp indents or ridges by pushing or pulling the mesh, while pinching the vertices together.

Smooth

Eliminates irregularities in the mesh by averaging the positions of the vertices.

Flatten

Smooths vertices to a flat plane by finding an average height and moves vertices towards that height.

Fill

Brings vertices below the brush plane upwards.

Scrape

Brings vertices above the plane downwards.

Multiplane Scrape

Gratte le maillage avec deux plans inclinés en même temps, produisant une arête vive entre eux.

Pinch

Pulls vertices towards the center of the brush.

Grab

Selects a group of vertices and pulls them to follow the mouse.

Elastic Deform

Utilisé pour simuler des déformations réalistes telles que la saisie ou la torsion d’objets élastiques.

Snake Hook

Pulls vertices along with the movement of the brush to create long, snake-like forms.

Thumb

Flattens the mesh in the brush area, while moving it in the direction of the brush stroke.

Pose

Poses a model simulating an armature-like deformations.

Nudge

Déplace les sommets dans la direction du coup de brosse.

Rotate

Rotates vertices within the brush in the direction the cursor is moved.

Slide Relax

Slides the topology of the mesh in the direction of the stroke without changing the geometrical shape of the mesh.

Boundary

Transforms and deforms the mesh boundaries.

Cloth (Tissu)

Simulates cloth that can be sculpted.

Simplify

Nettoie la géométrie en effaçant les arêtes courtes.

Mask

Peint une sélection sur des parties du maillage pour qu’elles ne soient pas affectées par d’autres pinceaux.

Draw Face Sets

Paints a new Face Set with each stroke.

Multires Displacement Eraser

Deletes displacement information applied on a Multiresolution modifier.

Multires Displacement Smear

Deforms displacement information applied on a Multiresolution modifier.

Paint

Paints on the active color attribute.

Smear

Smears the colors of the active color attribute.

Box Trim

Creates a mask based on box select.

Lasso Trim

Creates a mask based on lasso select.

Line Mask

Creates a mask based on a line.

Box Face Set

Creates a face set based on box select.

Lasso Face Set

Creates a face set based on lasso select.

Box Trim

Performs a Boolean operation based on box select.

Lasso Trim

Performs a Boolean operation based on lasso select.

Line Project

Flattens the geometry along a drawn line.

Mesh Filter

Applies a deformation to all vertices in the mesh at the same time.

Cloth Filter

Applies a cloth simulation to all vertices in the mesh at the same time.

Color Filter

Changes the active color attribute on all vertices in the mesh at the same time.

Edit Face Set

Modifie le jeu de faces sous le curseur.

Mask by Color

Creates a mask from the color attribute. Click on any color on the mesh to create a new mask.

Move

Outil de déplacement.

Rotate

Outil de rotation.

Scale

Outil de redimensionnement (échelle).

Transform

Outil pour ajuster la translation, la rotation et le redimensionnement des objets.

Annotate

Dessiner une annotation à main levée.

Annotate Line

Dessiner une annotation ligne droite.

Annotate Polygon

Dessiner une annotation polygone.

Annotate Eraser

Effacer les annotations dessinées précédemment.