Boundary

Référence

Mode

Mode Sculpture

Outil

Toolbar ‣ Boundary

This tool is used to transform and deform the boundaries i.e. the unconnected edges of a mesh. The tool detects the mesh boundary closest to the active vertex and propagates the deformation using the brush Falloff into the mesh.

Note

Even if this brush can produce deformations in triangle meshes and meshes with a non-regular quad grid, the more regular and clean the topology is, the better the result.

Paramètres des brosses

Deformation Target

Comment la déformation de la brosse affectera l’objet.

Geometry

Brush deformation displaces the vertices of the mesh.

Cloth Simulation

Brush deforms the mesh by deforming the constraints of a cloth simulation.

Deformation

Type de déformation utilisé par la brosse.

Bend

Rotates the active boundary around the local Y axis.

Expand

Moves/extends the mesh boundary in the local X direction.

Inflate

Fonctionne de la même manière que l’outil Inflate, mais les sommets gonflés sont contraints à la limite du maillage.

Grab

Fonctionne de la même manière que l’outil Grab, mais les sommets capturés sont contraints à la limite du maillage.

Twist

Rotates the active boundary around the local Z axis.

Smooth

Fonctionne de la même manière que l’outil Grab, mais les sommets lissés sont contraints à la limite du maillage.

Boundary Falloff

Comment le pinceau Falloff est appliqué à travers la limite.

Boundary Origin Offset

Décalage de l’origine de la limite par rapport au rayon du pinceau.

Constant

Applique la même déformation à toute la limite.

Brush Radius

Applies the deformation in a localized area limited by the brush radius.

Loop

Applies the brush falloff in a loop pattern.

Loop and Invert

Applies the falloff radius in a loop pattern, inverting the displacement direction in each pattern repetition.

Utilisation

The main use cases of this brush are the Bend and Expand deformation modes, which depend on a grid topology to create the best results. In order to do further adjustments and tweaks to the result of these deformations, use the Inflate, Grab, Twist, and Smooth deformation modes, which do not depend that much on the topology.