Blender 2.92 Manual
Primi Passi
Interfaccia Utente
Editor
Scenes & Objects
Modellazione
Sculpting & Painting
Grease Pencil
Animation & Rigging
Fisica
Rendering
Composizione
Motion Tracking & Masking
Video Editing
Files & Data System
Add-ons
Avanzate
Risoluzione problemi
Glossario
Contribute Documentation
Blender 2.92 Manual
»
Indice
Indice
Simboli
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A
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B
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C
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D
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E
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F
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G
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H
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I
|
L
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M
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N
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O
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P
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Q
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R
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S
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T
|
V
Simboli
3D Mouse
A
Alfa Intensità
Alfa Premoltiplicato
Aliasing
Anello di Facce (Face Loop)
Anello di Spigoli (Edge Loop)
Angolo Assi
Angolo Inclinazione
Animazione
Anti-Aliasing
Armatura
Assi
Attivo
B
Bézier
Bit Depth
Blocco Cardano
Booleano
Bounding Volume Hierarchy
Buffer Z
BVH
C
Campionamento ad Importanza Multipla
Campo Visivo
Canale Alfa
Cardano (gimbal)
Casella Delimitazione, Inviluppo
Caustiche
Centro Geometrico
Centro Oggetto
Chroma
Ciclico, Chiuso (di linea o percorso)
Ciclo di Camminata
Cinematica Inversa (IK)
Coda
Collection
Color Model
Complanare
Constraint
Bone Constraints
Object Constraints
Rigid Body Constraints
Cromaticità
Crominanza
Curva
Curva-F, Curva-Funzione
D
Data User
Depth of Field
Dispersione Subsuperficiale - DSS (SSS)
Display Referenced
Doppio Buffer
DSS (SSS)
E
Elastic
Elasticity
Eulero
F
F-Curve Modifiers
Built-in Function Modifier
Cycles Modifier
Envelope Modifier
Generator Modifier
Limits Modifier
Noise Modifier
Stepped Interpolation Modifier
Faccia
Faccia Concava
Faccia Convessa
Fake User
Fascia di Spigoli (Edge Ring)
Figlio
Fireflies
FK
Force Fields
Boid
Charge
Curve Guide
Drag
Fluid Force
Force
Harmonic
Lennard-Jones
Magnetic
Texture
Turbulence
Vortex
Wind
Forward Kinematics
Fotogramma Chiave (keyframe)
Frame Types
G
Gamma
Gamut Colore
Genitore (parent)
Geometry Nodes
Attribute Color Ramp
Attribute Compare
Attribute Fill
Attribute Math
Attribute Mix
Attribute Randomize
Attribute Reference
Attribute Vector Math
Boolean
Boolean Math
Clamp
Color Ramp
Combine RGB
Combine XYZ
Edge Split
Float Compare
Join Geometry
Map Range
Math
Object Info
Point
,
[1]
,
[2]
,
[3]
Point Distribute
Point Instance
Point Separate
Random Float
Separate RGB
Separate XYZ
Subdivision Surface
Transform
Triangulate
Value
Vector
Vector Math
Grease Pencil Modifiers
Armature Modifier
Array Modifier
Build Modifier
Hook Modifier
Hue/Saturation Modifier
Lattice Modifier
Mirror Modifier
Multiple Strokes
Noise Modifier
Offset Modifier
Opacity Modifier
Simplify Modifier
Smooth Modifier
Subdivide Modifier
Texture Mapping Modifier
Thickness Modifier
Time Offset Modifier
Tint Modifier
Grease Pencil Visual Effects
Blur Visual Effect
Colorize Visual Effect
Flip Visual Effect
Glow Visual Effect
Pixelate Visual Effect
Rim Visual Effect
Shadow Visual Effect
Swirl Visual Effect
Wave Distortion Visual Effect
Gruppo Vertici
H
HDRI
I
IdR (IOR)
IK
Illuminazione Globale (global illumination)
Immagine ad Alta Gamma Dinamica (High Dynamic Range Image)
Index of Refraction
Inserimento Fotogrammi Chiave (keyframing)
Interpolazione
L
Lattice
Levigatura
Limita
Limitazione (clamp, clamping)
Luce Ambiente
Luce Diffusa
Luce Direzionale
Luce Speculare
Luminanza
Lunghezza Focale
M
Mappa Lucidità
Mappa Ruvidità
Mappatura Bump
Mappatura di Spostamento (displacement mapping)
Mappatura Normali
Mappatura UV
Maschera
Mascherino (matte)
MatCap
Mesh
Micropoligoni
MIP
Mip-map
Mip-mapping
MIS
Modalità Posa
Modeling Modifiers
Armature Modifier
Array Modifier
Bevel Modifier
Boolean Modifier
Build Modifier
Cast Modifier
Cloth Modifier
Collision Modifier
Curve Modifier
Data Transfer Modifier
Decimate Modifier
Displace Modifier
Dynamic Paint Modifier
Edge Split Modifier
Explode Modifier
Fluid Modifier
Geometry Nodes Modifier
Hook Modifier
Laplacian Deform Modifier
Lattice Modifier
Mask Modifier
Mesh Cache Modifier
Mesh Deform Modifier
Mesh Sequence Cache Modifier
Mesh to Volume
Mirror Modifier
Multiresolution Modifier
Normal Edit Modifier
Ocean Modifier
Particle Instance Modifier
Particle System Modifier
Remesh Modifier
Screw Modifier
Shrinkwrap Modifier
Simple Deform Modifier
Skin Modifier
Smooth Corrective Modifier
Smooth Laplacian Modifier
Smooth Modifier
Soft Body Modifier
Solidify Modifier
Subdivision Surface Modifier
Surface Deform Modifier
Triangulate Modifier
UV Project Modifier
UV Warp Modifier
Vertex Weight Edit Modifier
Vertex Weight Mix Modifier
Vertex Weight Proximity Modifier
Volume Displace
Volume to Mesh
Warp Modifier
Wave Modifier
Weighted Normal Modifier
Weld Modifier
Wireframe Modifier
Modi Fusione
Modi Fusione Colore
Modifiers
F-Curve Modifiers
Grease Pencil Modifiers
Modeling Modifiers
Video Sequencer Modifiers
Multisampling
N
NDOF
Nodes
Compositing Nodes
Geometry Nodes
Shader Nodes
Texture Nodes
Non-uniform Rational Basis Spline
Nonlinear Animation
Normale
Normale Faccia
NURBS
O
Object Constraints
Action Constraint
Armature Constraint
Camera Solver Constraint
Child Of Constraint
Clamp To Constraint
Copy Location Constraint
Copy Rotation Constraint
Copy Scale Constraint
Copy Transforms Constraint
Damped Track Constraint
Floor Constraint
Follow Path Constraint
Follow Track Constraint
Inverse Kinematics Constraint
Limit Distance Constraint
Limit Location Constraint
Limit Rotation Constraint
Limit Scale Constraint
Locked Track Constraint
Maintain Volume Constraint
Object Solver Constraint
Pivot Constraint
Shrinkwrap Constraint
Spline IK Constraint
Stretch To Constraint
Track To Constraint
Transform Cache Constraint
Transformation Constraint
Occlusione Ambientale
Oggetto
Ombreggiatura
OpenGL
Origine Oggetto
Osso
Ottaedro
P
Parentela, Apparentamento (parenting)
Particle System
PdC (DOF)
Phong
Piega
Pittura Pesi
Pixel
Point Cloud
Poligono, Faccia Poligonale (N-gon)
Polo
Posare, Mettere in posa
Precalcolo (baking)
Primari
Primitiva
Profilo aperto (non-manifold)
Profilo Chiuso (manifold)
Proiezione
Proxy
Punto di Bianco
Punto di Perno (pivot)
Q
Quad
Quadrangolo
Quadrilatero
Quaternione
R
Radiosity
Random Seed
Ray Tracing
Real User
Render
RGB
Rifrazione
Rig, Scheletro
Rigid Body Constraints
Fixed Constraint
Generic Constraint
Generic Spring Constraint
Hinge Constraint
Motor Constraint
Piston Constraint
Point Constraint
Slider Constraint
Rimbalzi Luce
Rolling Shutter
Rollio
Rotazione di Eulero
Rotazione Quaternione
S
Saturazione
Scanline
Scene Referenced
Seed
Sfocatura Movimento (motion blur)
Sicuro Azione
Sicuro Titoli
Smusso
Sovrascansione (overscan)
Spazio Colore
Spazio Globale
Spazio Locale
Spazio Mondo
Spazio Texture
Spigolo
Subdiv
Suddivisione
Suddivisione Superfice
Swing
Swing and Twist
T
Tangent
Tassellazione
Testa
Texture
Texture Procedurale
Timecode
Tonalità
Topologia
Transform
Triangolo
V
Valore
Vertice
Vertici
Video Sequencer Modifiers
Bright/Contrast Modifier
Color Balance Modifier
Curves Modifier
Hue Correct Modifier
Mask Modifier
Tone Map Modifier
White Balance Modifier
Vincolo
Voxel
Vuoto
2.92
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